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idk about art rules, but to me, *the foundational part of drawing* is a general path you go down, where you are refining your thoughts:
1) "drafted" line thought
2) perspective thought
3) skeletal anatomy memorization
4) pose expression
1) your mind has to be conditioned to think and create both parallel and convergent sets of lines on command.
2) you then use your controlled lines to get comfortable building geometric primitives in perspective. Cylinders will be a challenge; I recommend the ellipse method.
3) After that, you memorize the skeletal system. As you study (hopefully 3d) reference, you should start to be able to imagine and express different aspects of the skeletal system with geometric primitives.
4) now that you know the skeleton and can think about it in your own 3d geometric abstractions, you can start to pose it: beginning with an idea/feel for an "overall" shape and making the pieces fit the post not the other way around.
There are two camps of people: those that have gone down this path in some way and advance, and those that dont and stagnate. You can tell /beg/ work right away because it doesn't demonstrate any of this stuff: the lines are sloppy and out of control, block models are missing, 3d thought/perspective is usually nowhere to be found. Figures look deflated and all the joints are wrong because there's no skeletal structure on the inside, and the pose is an afterthought. When people veer off of the path and just keep doing whats comfortable they end up not improving and just stuck spinning their wheels.