The first thing I studied when I first got into drawing was perspective, I personally think that perspective is the most important fundie but it has barely any value when drawing organic shapes if you don't know gesture and anatomy.
Being able to design is also important.
Mastering perspective will not make you more creative or interesting as an artist and it will not make you come up with better designs but it does make your objects look more standardized or realistic.
It might help with composition in the long run but it also makes it harder so you basically have to learn it again if you start applying perspective into your works late.
If your goal is to draw buildings and scenery then you only need to know perspective and texturing.
The biggest issue for artists is that perspective is math and artists usually hate math or they're just too dumb to properly understand it so art books usually teach perspective in a very shallow way without going into details.
If you want to really understand it then find a book that is meant for architects.
>Your figures suck because they aren't in proper perspective. 50/50, my organic shapes used to look shit despite the perspective, they looked uncanny and doll-like
>Your anatomy looks off because it's not in proper perspective. No, anatomy has nothing to do with perspective although it does help with proportions
>You can't draw backgrounds because you don't know perspective.Yes
>>5808508>But what about my figures looking flat and dullPerspective fixes flatness, not sure what you mean by them being dull