>>5803762Monster Hunter is a great example of this, but not the sole example. The thing with monster hunter is that the player gets to see naturalistic behaviors for the beast before hunting it down.
>>5803973open your mind a bit, anon. The angle is top-down so you're missing details, but the implication in design is still solid. the head shape, teeth, and fluke on its back are all representative of different types of fish (eel, shark. ray). it's streamlined for moving through the water easily. Impossible to tell from this angle but I'd assume the forelimbs and hindlimbs have turned to rudders like a mosasaur, and its muscles once used for flight are adapted for propelling itself through the water as that of a penguin is.
it fits for being a creature that one could see in action, moving through the water, resting, hunting. I'll share another one I like, This one is more traditional as dragons go, though it is specifically a Wivern
>>5803984Not him but the vast majority of wings drawn for dragons are all under-sized, not properly segmented, and they do not have the proper length in membrane to support flight. In all those animals, the wings still serve a purpose, but for these, the wings do not and exist only as a design element that overcomplicates the animal. That is the key, if the creature still has wings, it should be that wings still serve a purpose to the creature
>>5804098 I am not so callous to think that there is no place in design for the old, gold hoarding, hyper-intelligent dragons. They play an important role in our culture and history. That being said, I don't hold them up to the same standards I do for more naturalistic designs. I can't imagine a Deathwing at rest, or hunting prey, or doing anything other than in the cinematic, since that's all it's designed and built to do. The rule of cool reigns supreme, but with such an iron grip that the creature's sole existence is deligated to be only in the moments you see it.