>>5796613Lowbeg, you are already probably working on proportions and all that but maybe practice composition too just to get ahead y’know. Another issue is that your coloring is messy. Maybe try filling in circles on the side until their uniform in color to work on that.
>>5796649Midint, overall it is really good, but when you look closed the face kind of kills it like the nose. I also feel the hair makes it confusing and harsh to look at from a thumbnail because it is so blurry, but that’s just personal opinion.
>>5796890Im not sure because its xeroxed, but the forms are nice so probably low int at least.
>>5796938Highbeg, youre values are very similar and the can and stuff looks flat and muddy because all you do is make things darker, but you don’t add any highlights. I’s also suggest not make the darks so gray because again it looks muddy.
>>5797028Highbeg, the rendering is good but the features look bad but maybe thats just because of your reference. It is also flat because its like you were focusing on one thing at a time. Like the beard doesn’t have the darkness on the sides like the face so it looks weird if that makes sense.
>>5797127Midbeg, its cute and i can see what you were doing but i think you need to switch brushes, and maybe use construction and reference for the eye because it looks symbol drawn in an unintentional way