>>5798255I wasn't aware; I was originally thinking of various ateliers in Europe, but feared people might be "meh, sight-size copy machine". I wouldn't be surprised they also have some requirements.
It seems there is less demand of artists (than computer people), so the schools can select (more). Logically speaking, that doesn't strictly mean that learning to draw takes longer/is harder, but that indeed using schools as an argument is biased.
OTOH, I'm not aware of high-grade computer science scholarship that is much shorter than (high-grade) drawing scholarship?
>>5798245>>5798256>it's just a matter of time which cannot be said about drawingI disagree, especially if you try to write compilers for/while designing original, useful general purposes languages. Compilers require various theoretical, practical, and computer engineering skills, they are quite sophisticated beasts. The ability to handle efficiently handle vasts amount of complexity is a key element to distinguish good computer scientists: they are like those drafstmen who in a few strokes can capture proportions, emotions, composition, light & value.
There's a famous (old) book on compilation called the "dragon book". The dragons were used as a metaphor for the inherent difficulty to write compilers.
You *can* improve with drawing over time, definitely, but you need to be taught correctly/to train yourself correctly. As a comical example, on can't learn to handle a sword by wiggling a metal stick in the air for hours.
Were you to still disagree, would you mind sharing your art learning process? Perhaps that can be optimized. I've saw too many /beg/ bang their heads on anatomy for obviously little gain for instance.