>>5775424It's more like 3D has assembly line type monkey jobs so there's more entry level positions and structured careers.
2D is more specialised and niche so there are basically no entry level jobs for it where you can learn the craft. 30 years ago you might have been able to get hired off the street for inbetweening animation or painting backgrounds.
Those jobs are either gone (computer inbetweens) or hybridized (3d monkey builds environments based on senior concept artists designs. senior background artist paints over the 3d, entry level background artist not required).
Getting a 2d job might actually be easier if you just apply for 3D jobs in a studio with 2d positions for experienced artists and keep working on your 2d and placing your 2d work on the art directors desk until he suddenly needs someone and you are already available and trained up with their internal pipeline etc
There are also way more decent 3d artists than decent 2d artists because it's much easier to get good enough at 3d to get hired. You can learn maya type prop building in a matter of months. You can get good at zbrush sculpting for everything other than figures in maybe a year. Then another year or two for decent figures while you have a job sculpting props and monsters and incidental characters.
If you can't freehand environment thumbnails no one will hire you for backgrounds and if you can't draw a figure no one will hire you for character design. Again, there's no entry level positions for 2d. They only need 2-4 people on a production for 2d concepting but they might need over a hundred for the 3d production side.
2d is hard and the training opportunities are disappearing every year.