>>5747373Those are just properly used normal maps and subsurface scattering, shaders not made by crackheads, and people who know what the fuck they're doing instead of using 3D animation because duh, it's from a video game, of course it has to be 3D.
it's the truth of any field from flipping burgers to rocket science : nobody knows what the fuck they're actually doing or why except maybe one person out of ten, the trick is to find out which one it is and put them in charge.