>>5743542They want to see that you have potential and understand the fundamentals. Forget about drawing anime shit or comic book shit, they want to see Disney styled shit. Once you get in, you can do whatever style you want. You can lurk the blogspots of the people in the program and see if you can find any past examples of entrance portfolios or to get an idea of other people's quality of work. If you can afford it, try finding someone who can tutor you just for the portfolio. Every year is different, you're not necessarily getting worse, it just depends on whose doing the reviews that year and how extensive the applicant list is. If your goal is to get in, forget about all your other drawing goals, your only goal should be making the best tailored portfolio you can make that will feed the animation faculty's biases.
If it's still the same, there used to be a section for character design being a basic turn around and expressions. This is probably the easiest thing to get a feel for, as you can find examples of disney work for that stuff quite easily.
There used to be a section where you had to use perspective to construct a room from two different perspectives. If you don't understand perspective, use any 3d program to help you block out basic shapes and use as much reference as possible. Use sketch up even. Even if it's not the same, if there's a perspective aspect you can fudge it far easier now than you could when 3d programs were in their infancy. The goal is to make sure it doesn't look too "perfect" otherwise they'll be able to tell.
People got into that program when I was there that had no damn business being in there, yet somehow they made it and graduated. They never improved from day one, but they became animators.