>>5737666ya mean limited palette/resolution but as an explicit aesthetic?
it can be nice working in a certain box: if you don't know what colors to pick out of entire rgb spectrum then just nab some palettes
but if you want to properly imitate hardware specification, there are going to be a dozen more bullshit bits to consider
>number of colors total and colors per sprite>number of sprites rendered>number of layers/overlaps allowedthere are a lot of numbers involved