>>3240428>tfw all I did was watch some fundamentals videos and now its so easy to understand the compsotion of this. However I'm very confused. I want to become a good fundamental artist so that I can bring those skills into what I actually want to do which is being able to create my own assets for RPG_maker MV.How does shading/lighting/perspective apply to autotiles? I've been using the same color palette for all of my stuff and trying to match a limited amount of colors instead of just using whatever. But I know that picking colors is insignificant to getting value and form right.
48 by 48 pixel art seems to break so many rules in terms of creating usable assets to put in your game and I'd like some help/advice. I didn't do the character sprite obviously and I know the stuff is shit.
>>>/wsg/2020648That's a animation I did, it's part spritesheet for the base assets and part the built in animation system. I want to learn how to make good assets and also how to be efficient with assets.