>came for Tonbotiddy>also came on Mitsutadass>???>4000 pictures of Otegine taking a nap or eating nice food>>3197213Can I add that any franchise where fans are able to apply their own personal spins on characters tends to garner enormous amounts of fan content. You give a base, a theme to go research and expand upon, and leave people to make their own stories and relationships with them. I've been around a few series where this happened and everything exploded, but TouRabu might be the first where it seems actively encouraged, as each canon is its own citadel and its own swords. Then there's the game allowing dupes, so even if you dislike all but a few swords, not only do you have room to say 'my precious sword likes mapo tofu', but that 'this one of him likes mapo tofu, the other one can't stand hot food'. Now you have a story about the same character interacting with himself and don't need to include ones you're not interested in.
Throw in the fates of many swords and you have meaningful duality on your hands too. Go design your own secret past form for a sword that got shortened, reforged, or replaced. Stick him in the reflections or dreams of the current toudanshi and amp up the wistful nostalgia with flashbacks and those who might remember. When his kiwame hits it's more fuel for the narrative details, and a goal to reach by the end (except Sayo. Let's just swap his kiwame journey for a trip to a family restaurant. We have that power).
Swords is ripe for imagination and personal touches, with a common starting point for easier sharing. I worded this about creating but it works as the audience of a million fanarts too. You don't need an explanation for events when you can join the dots knowing who they are.