here s some drawing

No.14292577 ViewReplyOriginalReport
So ok here's an object i want to be able to simulate, for it to do something like this
https://youtu.be/J5bZr2yLt4g

basically have the limbs positions and orients accordingly to the motor pattern that guides it
obviously to start the locomotion follows wherever velocity vector goes
and then the inverse kinemacy then follows that vector somehow?? this is where im completely lost

please advice