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Hi /sci/
Currently finish my master's thesis (history of bibeo games with an emphasis on coof-19).
I'm studying economics and thus I had to think about a "practical" study for this thesis.

I could either do an interview with an actor in the industry (got rejected twice already),
Make up a survey and draw conclusions from it (especially with COVID, like has it changed your gaming habits),
A time series study of profits and margins from different companies, developers and editors during the last 3 years in order to make the impact of COVID appear.

What would be the easiest to implement without an headache ?

Thx in advance guys !