so... how does collission and physics model handled in arcade like this?
they dont really use 3d space dont they? or do they?
is it like aabb, or voxel?
the mechanism seems v close to the sprites themsleves but i hope i m wrong
they dont really use 3d space dont they? or do they?
is it like aabb, or voxel?
the mechanism seems v close to the sprites themsleves but i hope i m wrong
