I'm trying to build a mesh based on a few points like pic related (I.E. polynomial interpolation)
I am looking for a smooth gradient between my points so I thought Lagrange polynomial could do the trick but the sources I find only talk about two dimensional interpolation (bi-cubic ?)
Can Lagrange polynomial be used for 3d interpolation or should I use something else ?
I am looking for a smooth gradient between my points so I thought Lagrange polynomial could do the trick but the sources I find only talk about two dimensional interpolation (bi-cubic ?)
Can Lagrange polynomial be used for 3d interpolation or should I use something else ?
