>>12898859Bugs and glitches occur in simulations that imperfectly try to replicate something, e.g. an environment, a conversation, etc. Note that this requires a "perfect" reference for comparison - if you have never seen a picture of a person's face before, you would not recognize glitches in a computer rendering of a person's face.
We would likely not recognize glitches in the universe because we have no reference for comparison. For all we know, gravity is a glitch that is not supposed to be there.
If no Cyberpunk-esque glitches are occuring, in which physics-defying chaos spontaneously occurs, one must conclude that either (a) nothing is being simulated or (b) the simulation is perfect.
This is just my 2 cents.