>>12873766>So why do fps games typically not let you have 120 fov?Older id Software games do. Anyway, the screen should be seen as a window into a view and not the full view itself, because unless you're wearing a HMD the monitor isn't right at your eyes. The "correct" FOV for a game is thus dependent on both aspect ratio and the distance between your eyes and the screen. It's actually possible with head tracking to adjust both FOV and camera angles dynamically, giving a neat 3D effect:
https://youtu.be/aivWj6XaWOQ