>>12599632If the portals share an EQUAL speed in velocity, then it won't shoot out. A will happen.
Blue is moving down 100 m/s. Orange is moving down 100 m/s.
If the portals are moving at different velocities, there is no hoola-hooping, the object will come out of the portal at the speed at which it came in the other one.
The thing that trips up A-fags is that objects do not have a "property" of velocity/ speed/ momentum. If I'm sitting in my chair, not moving, what is my speed? What is my velocity?
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In relation to what? Someone standing in my room? 0. In relation to the earth's center? Well now I'm moving really fast in a big circle. In reference to the sun? Now I'm moving at thousands of miles per second.
The universe doesn't have some kind of 3D coordinate grid where properties for a number specific velocity can derive from.
A-fags think that because the box isn't moving, it's inherently at "zero" velocity. But what if the entire experiment was done in a room hurtling through the sky at 10,000 mph? Well would you say that the box's speed is 10k mph? Would it then exit the blue portal at 10k mph since that's the velocity property it has?
But that "velocity property" is only in reference to the earth.
Game engines certainly work in that actual velocity property/ universal coordinate grid sort of fashion. So depending on how portals are programmed it could or could not take into account portal velocities and their own personal frames of reference.