Digital anti-depressants or E
No.12507373 ViewReplyOriginalReport
Quoted By: >>12508342 >>12508368 >>12508397
Greetings gentlemen
Please help me figure out if it possible to refine
the sense of connection into a proper digi-drug.
More details and first-time walkthrough: github.com/telamon/oxytox
--
Inspired by digital-drugs such as MMORPG's false sense of achievement and fb/instagram's dopamine feedback loop,
I've discovered a euphoric effect in response to silent simulated eye-contact over wire.
In order to observe and refine the rush, I've devised an easily
reproducible experiment disguised as a game. (IMHO, It's actually pretty fun)
I've been playing this game with various volunteers the past couple of days
but I am afraid that my social network is about to be exhausted.
So I would like to share my data and kindly ask /sci/ for some help in procuring anonymous usage statistics
and if possible feedback/ suggestions in order to:
- Increase positive response
- Decrease negative response
- Deepen relations
- Simplify the process
- Add recursion
My current score is 9 exchanges in total spread over the following groups:
Family: 2
BFF: 1
IBF/eBuddy: 0
Friends: 3
Acquaintances: 3
Strangers: 0
The effects varies depending on social bond between you and the subject but
the rush is a always mix of awkwardness an excitement slightly tinged with panic and regret.
Then strongly followed by a lasting sense of achievement, relief and euphoria.
Subjectively the current procedure results in about
15% negative emotional feedback, 40% positive, and 35% neutral.
All test-subjects reported having "felt" a momentary connection, and none
reported having regret playing the game afterwards.
The best feedback I've received so far was "- It is good to see you"
simple and honest, causing a second wave of positive response.
You really can't go wrong with a cyberhug this year.
Please help me figure out if it possible to refine
the sense of connection into a proper digi-drug.
More details and first-time walkthrough: github.com/telamon/oxytox
--
Inspired by digital-drugs such as MMORPG's false sense of achievement and fb/instagram's dopamine feedback loop,
I've discovered a euphoric effect in response to silent simulated eye-contact over wire.
In order to observe and refine the rush, I've devised an easily
reproducible experiment disguised as a game. (IMHO, It's actually pretty fun)
I've been playing this game with various volunteers the past couple of days
but I am afraid that my social network is about to be exhausted.
So I would like to share my data and kindly ask /sci/ for some help in procuring anonymous usage statistics
and if possible feedback/ suggestions in order to:
- Increase positive response
- Decrease negative response
- Deepen relations
- Simplify the process
- Add recursion
My current score is 9 exchanges in total spread over the following groups:
Family: 2
BFF: 1
IBF/eBuddy: 0
Friends: 3
Acquaintances: 3
Strangers: 0
The effects varies depending on social bond between you and the subject but
the rush is a always mix of awkwardness an excitement slightly tinged with panic and regret.
Then strongly followed by a lasting sense of achievement, relief and euphoria.
Subjectively the current procedure results in about
15% negative emotional feedback, 40% positive, and 35% neutral.
All test-subjects reported having "felt" a momentary connection, and none
reported having regret playing the game afterwards.
The best feedback I've received so far was "- It is good to see you"
simple and honest, causing a second wave of positive response.
You really can't go wrong with a cyberhug this year.
