>>12339751>C>create classlol
>>12339692Probably openGL is your bet but it's more about what data types you use, or how you make lines.
i.e. if you use an ascii string based method of generating a cube then you have 1 byte of memory per char. So you have 1,000,000 bytes or 1 megabyte (not including other data you may need to store).
This is 100% possible on modern computers.
This is probably one of the worst ways to do this though. You're better off using opengl with an algorithm to draw lines and then do this in 3 dimensions. I.e. the Z dimension is some offset from the X or Y coordinates.
You might then need to work out which plane you are going to hide when some line overlaps, if you want an opaque cube.
If you want to interact with the mini cubes, you then have to have a solution for that. You could just keep track of mouse location, but I think there's probably just some on click function you could use for event processing with c++.