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I'll start:
I made this "engine" which consists of particles which turn depending on it's position's color on time t-1, and depending on the turn angle it will set the color on the canvas at time t red/blue, depending on the intensity of the turn.
My idea is to get an efficient system where a particle gets affected by countless other particles (due to opacity, in this case) without having to calculate the relation between this particle and every other particle.
It "works", but I don't really know what to do with it next. I quite frankly don't even know what I've done, since it was mostly an intuitive idea to perform, as well as practice in webgl. But I'm happy enough with it.