>>12176989I have an idea that might explain time. Let's start with the mainstream view first though.
So we observe stuff happening incrementally as opposed to everything happening all at once. We also see that the rate of change in separate objects (Earth moving in space, water flowing in a river, some chemical reaction happening etc.) seems more or less correlated. Our planet completing a rotation in ~24 hours corresponds to some X amount of oscillations in a quartz clock and doesn't vary much.
Mainstream physics sometimes refers to time as the 4th dimension or at least "something" that makes every single particle in the universe experience a change of state, step-by-step in an orderly fashion, relative to each other, maybe one planck second at a time or something.
But there's another view that doesn't require "something" to keep track of change (or cause it). Suppose we have a computer game where characters are going about their lives (maybe like Sims). So do computer games have time? It kinda appears that they might (and there often are clocks inside games as well) but if we look at what's really happening, we see that computer code is simply being processed line by line.
It's this order of operations that gives us and game characters an illusion of time in the game. Sure, often game time is tied to the real world by a real clock so that we don't just see super fast characters blinking everywhere on the screen, but in the point of view of the game characters real time doesn't matter. They would experience their surroundings just the same whether the game takes 1 second or 1 year of real time to process.
So I'm suggesting that there doesn't exist some 4th dimension or any entity that might be called time in the real world either. I'm suggesting the real world works like computer software. There's only one (inter)action or super small step of motion happening one at a time. Like a long game of dominos. This small change then propagates through the universe.