>>12152554it's because making realistic planetary rings is taxing on the cpu and gpu as you have to procedurally generate new ring combinations for every ring where you're viewing range of.
It might be possible for space engineer to do it now that he's made a bunch of performance optimizations on his engine and has a team of programmers.
But early on it simply was not a high priority for him. As there were other core features he was focusing on.
If you look at how star citizen or elite dangerous doing it, they literally have to have a loading pause to actually render all the fucking rocks.
Star citizen is trying to do it real time, but you can tell they have really lowered the amount of rocks they have in a ring.
But op is retard because he can't understand that at the distance that he took that screen shot, a ring would look about as thin as the further you are way from an object the smaller it appears.