I made a video explaining how to raytrace black holes: https://youtu.be/7dakiD1YPJI
The idea is to treat light rays like particles and bend their trajectories with newtonian gravity
Anyone one know how to do this the real way like with general relativity?
The idea is to treat light rays like particles and bend their trajectories with newtonian gravity
Anyone one know how to do this the real way like with general relativity?
