No.12014384 ViewReplyOriginalReport
For a 3D perspective thing I’m using 1/x = y to scale objects. X being the distance from the camera sort of. My problem is that y tends towards infinity as x approaches 0. My question is is there a function that starts at 2 instead when x = 0 but beyond x = 1 behaves exactly the same?
So instead of the sequence being
x 0 1 2 3 4
y inf 1 0.5 0.33 0.25
It would be:
x 0 1 2 3 4
y 2 1 0.5 0.33 0.25