"Game theory" is obviously really beneficial in public associations of gambling behavior; much-more-leasts common-denominators are available (having established *very* specific correlations as far back as the early-mid 1980s, of "fun").
The obvious conclusions of this assertion (and plausibly-documented niches / similar tendencies) are that..
>Perfection is simple.
>Quality is deriving from physiology -- "commonality".
>Measurements via biofeedbacks were available even as far back as the 1930s, evidencing the likelihood of already-existent AI (..Google published a linguistics modeling dataset with 11B parameters) because of the potentiation of self-actualized information (even mathematics).
>Making games is very cheap and simple. (It's the creativity industry that's.. the most interactive.) A few sets of individuals is enough for producing various zones; models and animations; and items -- plausibly multiple whole areas per day ..and implementing utility and socioeconomy in another.
>So, 4chan developing games is of reasonability.