>>11978864Well, somebody would have to buy a property, ideally a relatively well-kept warehouse that could be climate controlled and where a few dozen people could work the project without getting too much in each-other's way.
We'd need to figure out what we wanted to actually do, be it rocket, habitat, satellite, tug, etc. Whatever it was it would be good to start out knowing what it was going to be, a rough approximation of how much we'd need to spend on it, the skillsets and materials we'd need to get it done, stuff like that, before any money is spent on anything. Projects with no clear goal or mission creep because of badly defined goals are DOA.
We'd then need to delegate responsibility, cut the project down into manageable sub-projects, assign a person with knowledge of that field to manage it and be responsible for it's timely and cost efficient completion in line with the overall timeline. We'd need some people for PR, some people to handle the money, we'd need QC, we'd need schedule management, all that kinda stuff.
Once that's out of the way and the basic structure of the project is complete then we could obtain the property, the tools we'd need to start things off, and spend a few weeks realizing what parts we planned aren't going to work in the project structure, that's inevitable and it will have to be dealt with.
As things move onto an even keel we could then reasonably start looking for crowd funding/investment of some kind where we could give a reasonable schedule for the completion of goals.
Also we'd need to rotate most of our work force, because let's face it we're not going to make any money off of it for our own personal use until much later on, until some kind of production line is worked out and buyers are secured all the money would be focused on getting the first prototype complete.