>>11875867I think it takes a specific kind of person to enjoy the witness, but if you're that kind of person then it will be your favorite game. It's not really just line puzzles, many of the puzzles interact with the surroundings in interesting ways. The world is really beautifully crafted and holds some rather well-kept and fascinating secrets. I'd describe it as very very pure, there is a stark contrast between the natural, pastel world and the vibrant, mechanical puzzles which is blended both artistically and in terms of the puzzle solutions in really satisfying ways. The puzzles start off pretty easy in any given area but some of them get really interesting. I think you'd be surprised at just how much leverage they get with only line puzzles.
The one recommendation I will give if you do decide to play The Witness is that you just ignore the little audio log things unless you like pretty simple philosophy. Like The Witness is philosophically fascinating as a game but the audio logs really take away from that in my opinion. Some people don't mind them. They're all just fancy quotes about epistemology, and they don't do anything or lead you to anything, they have no purpose for the game itself. The video room, on the other hand, does have a (nonessential) purpose.