>>11809402Looking at this, I realize I have no idea what I thought I would be able to do with a formula you have to solve...
I'm trying to plot out the math for a cyoa so that people can 'make' their builds using this system and actually fight with them in a way that isn't just 'I win cause I'm cool and you're a poopy head' as things like this have an unfortunate tendency to devolve into.
There are 'tiers' of things you can choose, and each tier takes an exponentially longer amount of time to achieve from the last (so T1 in a subject might take a month, T2 from T1 a year, T3 a decent number of years. The end result of this is that T4 took about 120 years. But, there is a way to get up to T6 with an option, so I need it to scale from 1-6 in this exponential manner.)
So essentially I'm trying to make the numbers you add to your 'attack' stat from getting these higher tiers comparable to the scaling you get in the amount of time it takes to *reach* those tiers.
However, since it's a duel, I want rolling a dice to play an important part in this so it's not *all* down to just what stats you have, while still making it nigh impossible for someone with T1 in all combat stats to beat someone with T5 in one of their combat stats.
But balancing that, is the need for that number to be small enough that 'rolling' a 100 sided 'dice' (4chans RNG, but you get the point I hope) will still have an important impact on the over-all contest.
Does that make sense?