>>11602138Eh, I don't really feel like it. I've described it on here before, several years ago. I'll give a short version, though probably not very clearly. It's best described through its genesis, structure, and a few examples. I decided to create something I called "the switchboard".
Basically I started getting into logical reinterpretation, visualization, and sensory distortion. I was sitting in a room with a central metal pillar and various lights, one of which was an overhead light in a metal cone so as it shone down it was a hard beam, not diffuse at all. I was reworking the pillar into other shapes, conserving volume / material, not conserving, putting patterns of holes or windows through it, so on. I looked at the cone of light and imagined it as like a gel, or a liquid, and if I ran my hand through it I could push out globs of it which would splatter and separate into red green and blue. So that was the logical reinterpretation, the perceived entity, the cone of light, was thought of as instead behaving like a liquid. In another case I may visualize leaves on trees melting like plastic. Sometimes it can be treated as perspective (so it changes as you move relative to it), sometimes as the underlying absolute, and thus it remains constant as you move. I would treat thresholds and archways as portals. On one particular I was through the woods, it was very windy, and there was a light rain. I saw it as lines of colors peacefully drifting down and scattering off the trees and ground. Reflections in puddles were gates to an inverted mirror world. Stepping into paintings. On and on. Basically it's just engineering and then selectively applying logic, and experiencing it as real.