No.11176930 ViewReplyOriginalReport
MMO as simulation for tasks and policymaking.
At what point will people figure out that you can use games as a way of getting input on sets of rules and information in order to control social behavior prior to enacting those laws in real life?
Seems like a path to start paying people for a virtual job role dependant on making predicitve models in an Artifical space where policy may be changed and enacted quickly.