>>11140559Eh, fuck both options. Just give me a open world game like gta or elder scrolls where the game world is being operated and ran by npcs that can perform accurate-ish human-imitating behavior. This means that every npc I come across has an identity, personality, aptitudes, family, friends, job, and interacts with all those things in a human convincing level.
Even me the player can walk up to them and hold a convo with my mic, and based on their personality or the current circumstances, the npc responds in a way that seems aligned with the real world. Which means if my character is a thuggish looking negro male and I walk up to a white blond female npc in the rich part of the city in a GTA like game that fits my description during the night and say on the mic, "Want to suck my bbc white bitch.", she should most likely respond by telling me to, "fuck off, i'm calling the cops, nigger.", because that's what most white women when would do in that sort of situation in the real world.