>>11141624Im not taking OPs shit as anything remotely truthful
Ive learned a lot, but it seems that empiracle well disciplined study of psychedelic visual geometry is rare if not nonexistent for the most part.
I get what you mean, but Im not really trying to even make some claim of some theory. I just would like to learn about the underlying algorithms that create pyschedelic visuals. Most who have "studied" such things, weren't equipt to document and actually describe in detail. Even today Im amazed, theres a lot of acid head programmers out there, but almost none seem to take the time to see if they can render equivalent visuals.
Even if conclusions cannot be made, I can still have fun doing this at a bare minimum. Also documentation never hurts
Pic related is my best attempt at replicating the shapes Ive seen and apparent driving force (grid of spheres in 3D, negative space filled by diffusion outwards from center)