>>14304693>but were not, rendersThey would have been rendered in the subjective data stream of the individual observers (consciousnesses).
>What would be the supposed mechanism of this forced rendering?The rendering done 'on the fly' and would be based on the mechanism of draws from a probability distribution of possible outcomes of the next event which would be updated conditional to prior events. this paper here
>>14304069In this paper you will see examples of quantum experiments that are being done at the moment to show that in fact the physical world is virtual by exposing limitations on the processing specs of the simulation. It also gives insight into the rendering. For instance.
On the emergence of probabilistic computation
It is well understood in Information Based Complexity (IBC) that low complexity computation
requires computation with partial/incomplete information. As suggested in [37] and shown in [34] the identification of near optimal complexity algorithms requires playing
repeated adversarial (minimax) games against the missing information. As in Game
and Decision Theory, optimal strategies for such games are randomized
strategies. Therefore Bayesian computation emerges naturally [36, 10] in the pres-
ence of incomplete information (we refer to [38,]
for a history of the correspondence between Bayesian/statistical inference, numerical
analysis and algorithm design). Given these observations the fact that quantum me-
chanics can naturally be interpreted as Bayesian analysis with complex numbers
suggests its natural interpretation as an optimal form of computation in presence of
incomplete information. Summarizing, in the simulation theory, to achieve near optimal
computational complexity by computing with partial information and limited resources,
the system performing the simulation would have to play dice. It is interesting to note
that in the Bayesian formulation of Quantum Mechanics is also logically derived in a
game theoretic setting.