>>4021072Fairly standard, but you can do some pretty sweaty try hard stuff if you like that sort of thing.
You have your four way movement; a normal attack, skill, and burst; dash; jump; gadget buttons. Seven elements which react with one another in various ways. Then you can climb and swim (stamina bar) and puzzle gameplay varies from braindead to WTF IS THIS (guides everywhere if you get stuck though). Character kits aren't always creative, but they seem to enjoy experimenting on the boys (usually to their detriment).
The try hard stuff is usually abusing i-frames, animation cancels, the psychics engine, or just being autistic about how elemental gages work.