>>3042093 (continued)The third issue, related to that last part, is the fact that this story happens all in one place. In an English style script, scenes are divide by location. So this would all be one scene. But the French school of thought is to divide scenes by characters existing/entering, marking a change in conversation. "English & French" is just old school theater playwright terminology. I think it just means England had big stages, and France had big cast of characters.
Ideally, we'd have the swordsmen return to town after slaying a demon. Collect a bounty. Buy soap. Perhaps patterning a gameplay loop that would continue past the source material. It goes without saying you'll have to generate a lot more content to make an RPG experience.
Going past the source material might mean inventing personalities and backstories besides "gay and horny". A lot of people don't like thinking about what happens the morning after a one-night stand.
In this comic, the demon, who is manipulating the thief, conveniently shows up on it's own and is quickly dealt with. The intuitive logic for an RPG would be to find the demon's lair instead, and gradually build a bond between the swordsman and thief as they jump through hoops to get there.
Based on the handful of gay RPGs that I've played, anal intercourse between male party members is saved for the end. But whether that's rewarding or not depends on presentation. The swordsmen here is basically a top, so maybe he bottoms at the end. Not the most emotional character arc. Or maybe he was always eager to do it and was just repeatedly interrupted by {plot advancement}. So when it finally happens, it feels like an ending. Escaping the try-fail cycle with a success or at least something different.