>>14395639I think of these things during my waking hours:
Biggest clue is how video games never render what you can't see. Keep that in mind for the following:
Sleeping: no simulation required. Dreams are background simulation
Looking in any direction. no need to simulate what's behind you
Things that direct your attention only in one direction. TV, Movies, phone, driving, looking at a monitor,
Bandwidth saved by highways, just get as many people as possible seeing the same thing.
Put a bunch of people on airplanes, they travel great distances with very limited visibility.
VR, like this is total capture of what you see. free money
Concerts, Sports events, huge political rallies, bandwidth saved by having everyone in a limited area all seeing the same thing.
Other obvious things..we have a Planck length and a planck time. We have quantum entities. conversely we have stars and galaxies far far away. and the light speed limit. Summary, we have an upper and lower limit to what we can see. Nothing too small or too far away is actually accessible. Say "Andromeda galaxy must exist because we can detect x y z but if those measurements are faked, we would never know.