Low iq econolet here (also codemonke)
How do i build a simple computable macroeconomic model of the world to fit it into a strategy game?
I've heard about many kinds of models economists use, general equilibrium models, DSGE models (stuff central banks use) etc. But i need something that doesn't take 2 weeks to run in a normal computer (must be realtime) and something that has some granularity, different sectors of the economy, different commodities, not just intermediate goods, capital goods etc. With a simple labor market simulation that takes into account different variables such as wage stickiness, simulation of international trade, monetary simulation (money markets), inflation, banking, commodity supply and demand (pricing), some simple endogenous growth model etc.
What book should i read in order to make a computable model like this?
How do i build a simple computable macroeconomic model of the world to fit it into a strategy game?
I've heard about many kinds of models economists use, general equilibrium models, DSGE models (stuff central banks use) etc. But i need something that doesn't take 2 weeks to run in a normal computer (must be realtime) and something that has some granularity, different sectors of the economy, different commodities, not just intermediate goods, capital goods etc. With a simple labor market simulation that takes into account different variables such as wage stickiness, simulation of international trade, monetary simulation (money markets), inflation, banking, commodity supply and demand (pricing), some simple endogenous growth model etc.
What book should i read in order to make a computable model like this?