Daily reminder that the humans cant affect RNG from computers is a real non /x/ phenomena.
It has been proven to be replicated easily in a lot of tests.
I made a basic rpg maker demo because I wanted to test the experiment, and found I was able to keep a basic demo where I open a chest that deals random damage to my life points and keep playing until I feel I didnt wanted to continue, then I easily lost after that.
And It took me 10 minutes of practice to do it.
A discord friend I told about the experiment, was able to replicated it and control a line that is the average of random additions and substractions and he was able to move it as high or low as he wanted in a basic chart.
Only took him 45 minutes.
I'm not a genius or some psyquic genius with university lab.
Nor my friend.
It took me 1 hour to replicate the experiment with rpg maker, my friend took like less than 2 hours to replicate as well in unity.
Not talking shit, you can find the paper PDF easily on google and just replicate the experiment in any programming language.
It has been proven to be replicated easily in a lot of tests.
I made a basic rpg maker demo because I wanted to test the experiment, and found I was able to keep a basic demo where I open a chest that deals random damage to my life points and keep playing until I feel I didnt wanted to continue, then I easily lost after that.
And It took me 10 minutes of practice to do it.
A discord friend I told about the experiment, was able to replicated it and control a line that is the average of random additions and substractions and he was able to move it as high or low as he wanted in a basic chart.
Only took him 45 minutes.
I'm not a genius or some psyquic genius with university lab.
Nor my friend.
It took me 1 hour to replicate the experiment with rpg maker, my friend took like less than 2 hours to replicate as well in unity.
Not talking shit, you can find the paper PDF easily on google and just replicate the experiment in any programming language.