>>14302034If you have an ernest interest, this is a good start
On testing the simulation theory
Abstract:
Can the theory that reality is a simulation be tested? We investigate this question based on the assumption that if the system performing the simulation is finite
(i.e. has limited resources), then to achieve low computational complexity, such a
system would, as in a video game, render content (reality) only at the moment that
information becomes available for observation by a player and not at the moment of
detection by a machine (that would be part of the simulation and whose detection
would also be part of the internal computation performed by the Virtual Reality
server before rendering content to the player). Guided by this principle we describe
conceptual wave/particle duality experiments aimed at testing the simulation theory
On rendering reality It is now well understood in the emerging science of Uncertainty
Quantification that low complexity computation must be performed with hierarchies
of multi-fidelity models . It is also now well understood, in the domain of game
development, that low computational complexity requires rendering/displaying content
only when observed by a player. Recent games, such as No-Man’s Sky and Boundless,
have shown that vast open universes (potentially including “over 18 quintillion planets
with their own sets of flora and fauna” ) are made feasable by creating content,
only at the moment the corresponding information becomes available for observation
by a player, through randomized generation techniques (such as procedural generation).
Therefore, to minimize computational complexity in the simulation theory, the system
performing the simulation would render reality only at the moment the corresponding
information becomes available for observation by a conscious observer (a player), and the
resolution/granularity of the rendering would be adjusted to the level of perception of
the observer.