>>14063245The dynamic range is the softest sound to the loudest sound.
The SNR is the ratio in db of the noise to the desired signal.
In audio we don't care about SNR. Music includes its noise.
For the dynamic range, that is all analog. We are going to take your music and take the softest sound and the loudest sound and we are going to squish those into a voltage range with compressors and good mics and that nice analog per-processed signal at exactly the same voltage range for a cricket and Metalica is going to go to the board. (I think 5 volts but I am usually on the end with the guitar)
THAT is what is going to get cut up into 65000 parts.
AND the difference between part 3401 and 3402 can't be distinguished by the human ear (although we do hear logrithmically so the difference between 24 and 25 we can hear better than the difference between 64999 and 65000.
I stick by what I said. The reason to sample at a higher bit rate and the reason for higher frequencies is all a data thing for processing and has nothing to do with the audio quality.
Now if some engineer doesn't get the analog part right, then you might be able to cover for their mistake with the more information. That means if you do get a better recording at the higher rates of sampling or bit, it means your analog stuff is way off.