>>13948389Things are made of spacetime, not space:
> get bigger or smaller> increase internal frame rate or lower internal frame rateIt's more efficient. Anything that's not the most efficient gets blown away by hot parts of the universe or gobbled up by the cold parts.
Fast, high resolution frame rate is bright and has a small mass like the sun, a light bulb filament or a falling skydiver
Slow low resolution frame rate is dark and has a large mass like a black hole, a dark room or the earth
A side effect of different internal frame rates is that distances are not straight lines. You need to account for different frame rates. The sky diver is going tick tick tick tick tick towards an earth still waiting for one tick so it's staying in the same place. That's the basics of relativity.
This gravitational field is related to the amount of stuff that exists. Interaction occurs, it's you vs. everything that exists, and the amount of it dictates how efficient you have to be.
Some cosmic events, like two black holes or neutron stars colliding, change the level of what exists. Particles, as in ticks on a thermometer or multi-meter, not grains of sand, are made out of nothing or disappear into nothing. As the amount of everything changes, the amount you need to exist change and this shows up as changes in the gravitational field.
It propagates at the speed of light because internals are being used as a medium of interaction. Things change on the inside while looking the same on the outside, for intrinsic properties like temperature and charge and radiance. If you are going to use your own internals as a medium of interaction, you need this little bit of delay. Otherwise, you don't exist, or you do exist but belong to something else. That delay shows up as the speed of light.
So that's what the fuck that means.