>>13740067It's a fun name that makes the consequences of truncation easily accessible (the geometry and collision of the scene is untouched, but the textures don't load). I think it's a net good because it encourages people to engage with games as pieces of engineering rather than blindly consuming it - say what you will about what he calls everything, but explaining how to do some precise collision checks to minimize the amount of actual A presses to complete a level is actually interesting.