how do you draw circles like this using geomtery/math following existing properties like object-camera-world coordinates, focal length and so on again
i know theyre mostly like, half a circle, a cylinder and so on but it s not very clear to do it in perspective i guess and i thought if geometry can do this but i dont know which or how
i know theyre mostly like, half a circle, a cylinder and so on but it s not very clear to do it in perspective i guess and i thought if geometry can do this but i dont know which or how