looking for mathemathics that are used in opengl or 3d modellin software that decides upon the size on camera based on object's position relative to it?
basically lines or sizes(blue) i marked on pic, how do they deform in perspective based on the camera's lens properties and placement in the same space?
basically lines or sizes(blue) i marked on pic, how do they deform in perspective based on the camera's lens properties and placement in the same space?