was expecting there to be a defined mathemathical model for walk cycle for biped/quadrupeds to produce a solid animation like this regularly just so the entire production can be even more streamlined in a minimum standard at least?
somethin about a normal walk cycle of different parts in different timing ; spacings produced based on either speed, weight, and the supposed frame. Or maybe just avoiding unwanted, floaty jittering and produce "realism"?
Somethinf flexible enough to produce the same motion(or different motions) in variety of view too
There was a suggestion of studying IK/inverse kinematics, but then the reading kinda stopped at "building a walk" in which IK does not produce walking but merely satisfying a position based on external elements that is not part of the human body.
so i still need to know what's good "walking", "cycle", "balance", and somethinf about "no jitter or limp"
so there should be several texts about these four each or one whole thing? maybe even in the particular perspective too just to avoid looking flat
somethin about a normal walk cycle of different parts in different timing ; spacings produced based on either speed, weight, and the supposed frame. Or maybe just avoiding unwanted, floaty jittering and produce "realism"?
Somethinf flexible enough to produce the same motion(or different motions) in variety of view too
There was a suggestion of studying IK/inverse kinematics, but then the reading kinda stopped at "building a walk" in which IK does not produce walking but merely satisfying a position based on external elements that is not part of the human body.
so i still need to know what's good "walking", "cycle", "balance", and somethinf about "no jitter or limp"
so there should be several texts about these four each or one whole thing? maybe even in the particular perspective too just to avoid looking flat