No.13344962 ViewReplyOriginalReport
need a diagram whatsoever that explains the matrix(or algebra whatever) how u and v(x,y)coordinates of an object on screen is affected by its position in 3d space relative to camera/screen position in 3d

theres beeen lotsssss of things from matrix to algebra to calculus so now im just looking for visual explanations on how perspective are "modelled" to acquire the image

mostly also because im math blind idk