simpler way to find collission points
No.13341465 ViewReplyOriginalReport
Quoted By: >>13341469 >>13341750 >>13342195
because im bad at cross and dot products...
basically having 4 or 3 coordinates, ABCD and object with only coordinate N, can you make N not go thru point ABCD and always lie on top of them?
basically having 4 or 3 coordinates, ABCD and object with only coordinate N, can you make N not go thru point ABCD and always lie on top of them?