so ok, i have a 3d mesh object made of an amount of points with xyz property, projected to screen as uv coordinates.
i just dont understand how these points go through matrixes or algebra equations to make the UV coordinates in a way that makes the image correct in 3d space i suppoze
pls elaborate
im anxious abt writing the code as fuck
i just dont understand how these points go through matrixes or algebra equations to make the UV coordinates in a way that makes the image correct in 3d space i suppoze
pls elaborate
im anxious abt writing the code as fuck