>>3873933boy lemme tell ya, it's like herding cats trying to get good screenshots. Your companions ai makes them run or walk towards wherever your character is facing, and if you stand still they start to wander around. Which is to say I wish I had better screenshots. And I'm no good at making cinegrids.
Anyway, this is Dragon's Dogma 1. Or rather Dragon's Dogma: Dark Arisen, which is DD1 + it's expansion, which I think is the only way it's sold these days anyway.
I have probably over 400, maybe even 500 hours in DD1. My arisen and pawn are at the level cap. I've platinum'd the game on PS4. I've beat the Ur Dragon a few times, and I've gotten some of the best gear in the game. When fully equipped, my Magick Archer build does something like 2600 damage, which is a silly number.
With that as preface, I can say ... it's a good game. Not perfect, but its kept me playing. In the early game it seemed mediocre. Just a Dungeons and Dragon's type fantasy action game, with a few interesting twists, like climbing on large enemies, the pawn system, having to create your own fast travel grid.
After beating it the game really opens up in new game plus. And you have the Bitterblack Isle dlc dungeon.
It became quite addictive to build my character and his pawn: and it's fun to see and hire other people's pawns. It takes some looking, but people do make /cm/ worthy content.
On Dragon's Dogma 2, honestly it has not looked appealing to me yet. I don't even particularly mind the character creator being gimped and overly complicated for no reason, it's stuff like the lack of the color red in the game's color palette. The job system being streamlined and simplified: apparently removing all the fun builds. Most of the content in the game, monsters and enemies and the like, seem to have been recycled from the first game: but there is also quite a lot missing compared to the first game.
It's a bit of a monkey's paw situation so far.